Crowd • High
Consensus Trap
The user treats broad agreement as if it reduces the real uncertainty in the market.
How it feels: The trade feels responsible because everyone else seems to see the same thing.
No-play trigger: If the only reason to enter is that the crowd agrees, pass until you can name independent evidence.
Contract • High
Headline Trap
The public story makes the market feel simpler than the actual contract wording.
How it feels: You think you understand the market before reading the rules.
No-play trigger: If the title sounds obvious but the resolution language has not been read, do not play.
Contract • High
Resolver Blind Spot
The user understands the event but ignores who or what decides whether the market resolves YES or NO.
How it feels: The real-world answer feels obvious, so the resolution mechanism feels like a detail.
No-play trigger: If the event feels true but the resolver path is unclear, wait.
Timing • Medium
Deadline Misread
The user gets the event direction right but ignores the time, confirmation, or reporting condition that resolves the market.
How it feels: You believe you are right on substance, so the deadline feels secondary.
No-play trigger: If you know the event may happen but cannot define whether it must be reported or confirmed before the deadline, pass.
Timing • High
Early Count Trap
The user treats early or partial information as final because it appears live, numeric, and urgent.
How it feels: The screen looks decisive and waiting feels like missing the move.
No-play trigger: If the market is moving because early data looks vivid but late data structure is unknown, wait.
Narrative • High
Narrative Collapse
The user keeps using yesterday’s frame after a public event breaks the assumptions underneath it.
How it feels: The move feels too dramatic, so you want to fade it before checking which assumptions survived.
No-play trigger: If your only reason to oppose the move is that it feels too large, no-play until the assumptions are rechecked.
Crowd • Medium
Favorite Bias
The user treats the likely side as if it deserves extra trust simply because it is favored.
How it feels: The favorite feels adult, safe, and responsible; the other side feels unserious until it wins.
No-play trigger: If you cannot describe the favorite’s failure path without sarcasm, pass.
Discipline • High
FOMO Chase Trap
The user enters because the move is already happening and missing it feels worse than being wrong.
How it feels: Every refresh feels like proof that waiting is cowardice.
No-play trigger: If you are buying only because the candle already moved, no-play.
Discipline • High
Forced Action Trap
The user turns a weak board into a trade because doing nothing feels like wasting the session.
How it feels: You came to find a play, so passing feels like failure.
No-play trigger: Any trade whose only job is to make the day feel productive should be rejected.
Review • Medium
Outcome Bias
The user judges the quality of a decision only by whether it won, not whether the reasoning was disciplined at the time.
How it feels: Winning feels like proof and losing feels like stupidity, even when the process says otherwise.
No-play trigger: If you cannot write why the trade made sense before the reveal, do not treat the result as proof.
Narrative • Medium
Hidden Assumption Trap
The user builds a thesis on an unstated assumption and then defends the conclusion instead of examining the assumption.
How it feels: Your reasoning feels complete because the missing premise is invisible to you.
No-play trigger: If the thesis collapses when one unstated premise is removed, do not play until that premise is verified.
Contract • High
Edge-Case Blindness
The user reads the normal case correctly but misses the weird case that actually decides the market.
How it feels: The edge case feels too technical to matter until it becomes the entire market.
No-play trigger: If the market could resolve differently under a weird-but-plausible scenario you have not mapped, pass.